/turf
Vars | |
affecting_lights | List of light sources affecting this turf. |
---|---|
directional_opacity | Which directions does this turf block the vision of, taking into account both the turf's opacity and the movable opacity_sources. |
dynamic_lumcount | Lumcount added by sources other than lighting datum objects, such as the overlay lighting component. |
fixed_underlay | Icon-smoothing variable to map a diagonal wall corner with a fixed underlay. |
lighting_object | Our lighting object. |
opacity_sources | Lazylist of movable atoms providing opacity sources. |
Procs | |
Initialize | Turf Initialize |
add_opacity_source | Proc to add movable sources of opacity on the turf and let it handle lighting code. |
conductivity_directions | SUPERCONDUCTIVITY |
expose_reagents | Handles exposing a turf to reagents. |
fromShuttleMove | Base procs |
process_cell | SIMULATION |
recalculate_directional_opacity | Calculate on which directions this turfs block view. |
remove_opacity_source | Proc to remove movable sources of opacity on the turf and let it handle lighting code. |
wash | Called when this turf is being washed. Washing a turf will also wash any mopable floor decals |
Var Details
affecting_lights
List of light sources affecting this turf.
directional_opacity
Which directions does this turf block the vision of, taking into account both the turf's opacity and the movable opacity_sources.
dynamic_lumcount
Lumcount added by sources other than lighting datum objects, such as the overlay lighting component.
fixed_underlay
Icon-smoothing variable to map a diagonal wall corner with a fixed underlay.
lighting_object
Our lighting object.
opacity_sources
Lazylist of movable atoms providing opacity sources.
Proc Details
Initialize
Turf Initialize
Doesn't call parent, see /atom/proc/Initialize
add_opacity_source
Proc to add movable sources of opacity on the turf and let it handle lighting code.
conductivity_directions
SUPERCONDUCTIVITY
expose_reagents
Handles exposing a turf to reagents.
fromShuttleMove
Base procs
process_cell
SIMULATION
recalculate_directional_opacity
Calculate on which directions this turfs block view.
remove_opacity_source
Proc to remove movable sources of opacity on the turf and let it handle lighting code.
wash
Called when this turf is being washed. Washing a turf will also wash any mopable floor decals