/atom/movable
Vars | |
affected_dynamic_lights | Lazylist to keep track on the sources of illumination. |
---|---|
affecting_dynamic_lumi | Highest-intensity light affecting us, which determines our visibility. |
blocks_emissive | Either FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE |
buckle_lying | Bed-like behaviour, forces mob.lying = buckle_lying if not set to NO_BUCKLE_LYING. |
can_be_unanchored | Used for the calculate_adjacencies proc for icon smoothing. |
demo_last_loc | Last location of the atom for demo recording purposes |
em_block | Internal holder for emissive blocker object, do not use directly use blocks_emissive |
generic_canpass | If false makes CanPass call CanPassThrough on this type instead of using default behaviour |
movement_type | In case you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. Should only be changed through setMovetype() |
Procs | |
CanPassThrough | Returns true or false to allow src to move through the blocker, mover has final say |
CanReach | A backwards depth-limited breadth-first-search to see if the target is logically "in" anything adjacent to us. |
Process_Spacemove | Called whenever an object moves and by mobs when they attempt to move themselves through space And when an object or action applies a force on src, see newtonian_move |
add_blocked_language | Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later. |
attacked_by | Called from /obj/item/proc/attack_obj and /obj/item/proc/attack if the attack succeeds |
can_speak_language | Checks if atom can speak the language. |
copy_languages | Copies all languages into the supplied atom/language holder. Source should be overridden when you do not want the language overwritten by later atom updates or want to avoid blocked languages. |
could_speak_language | Returns the result of tongue specific limitations on spoken languages. |
get_language_holder | Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one. |
get_random_spoken_language | Gets a random spoken language, useful for forced speech and such. |
get_random_understood_language | Gets a random understood language, useful for hallucinations and such. |
get_selected_language | Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible. |
grant_all_languages | Grants every language. |
grant_language | Grants the supplied language and sets omnitongue true. |
has_language | Checks if atom has the language. If spoken is true, only checks if atom can speak the language. |
is_buckle_possible | Simple helper proc that runs a suite of checks to test whether it is possible or not to buckle the target mob to src. |
is_user_buckle_possible | Simple helper proc that runs a suite of checks to test whether it is possible or not for user to buckle target mob to src. |
newtonian_move | Only moves the object if it's under no gravity |
on_enter_storage | called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item. |
on_exit_storage | called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called. |
relay_container_resist_act | called when a mob resists while inside a container that is itself inside something. |
remove_all_languages | Removes every language and sets omnitongue false. |
remove_blocked_language | Removes a language from the blocked language list. |
remove_language | Removes a single language. |
setGrabState | Updates the grab state of the movable |
setMovetype | Proc to modify the movement_type and hook behavior associated with it changing. |
set_anchored | Sets the anchored var and returns if it was sucessfully changed or not. |
set_light_range_power_color | Helper to change several lighting overlay settings. |
set_pulledby | Reports the event of the change in value of the pulledby variable. |
throw_at | If this returns FALSE then callback will not be called. |
update_atom_languages | Empties out the atom specific languages and updates them according to the current atoms language holder. As a side effect, it also creates missing language holders in the process. |
update_dynamic_luminosity | Keeps track of the sources of dynamic luminosity and updates our visibility with the highest. |
Var Details
affected_dynamic_lights
Lazylist to keep track on the sources of illumination.
affecting_dynamic_lumi
Highest-intensity light affecting us, which determines our visibility.
blocks_emissive
Either FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE
buckle_lying
Bed-like behaviour, forces mob.lying = buckle_lying if not set to NO_BUCKLE_LYING.
can_be_unanchored
Used for the calculate_adjacencies proc for icon smoothing.
demo_last_loc
Last location of the atom for demo recording purposes
em_block
Internal holder for emissive blocker object, do not use directly use blocks_emissive
generic_canpass
If false makes CanPass call CanPassThrough on this type instead of using default behaviour
movement_type
In case you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. Should only be changed through setMovetype()
Proc Details
CanPassThrough
Returns true or false to allow src to move through the blocker, mover has final say
CanReach
A backwards depth-limited breadth-first-search to see if the target is logically "in" anything adjacent to us.
Process_Spacemove
Called whenever an object moves and by mobs when they attempt to move themselves through space And when an object or action applies a force on src, see newtonian_move
Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
Mobs should return 1 if they should be able to move of their own volition, see /client/Move
Arguments:
- movement_dir - 0 when stopping or any dir when trying to move
add_blocked_language
Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.
attacked_by
Called from /obj/item/proc/attack_obj and /obj/item/proc/attack if the attack succeeds
can_speak_language
Checks if atom can speak the language.
copy_languages
Copies all languages into the supplied atom/language holder. Source should be overridden when you do not want the language overwritten by later atom updates or want to avoid blocked languages.
could_speak_language
Returns the result of tongue specific limitations on spoken languages.
get_language_holder
Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.
get_random_spoken_language
Gets a random spoken language, useful for forced speech and such.
get_random_understood_language
Gets a random understood language, useful for hallucinations and such.
get_selected_language
Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.
grant_all_languages
Grants every language.
grant_language
Grants the supplied language and sets omnitongue true.
has_language
Checks if atom has the language. If spoken is true, only checks if atom can speak the language.
is_buckle_possible
Simple helper proc that runs a suite of checks to test whether it is possible or not to buckle the target mob to src.
Returns FALSE if any conditions that should prevent buckling are satisfied. Returns TRUE otherwise. Arguments:
- target - Target mob to check against buckling to src.
- force - Whether or not the buckle should be forced. If TRUE, ignores src's can_buckle var.
- check_loc - Whether to do a proximity check or not. The proximity check looks for target.loc == src.loc.
is_user_buckle_possible
Simple helper proc that runs a suite of checks to test whether it is possible or not for user to buckle target mob to src.
Returns FALSE if any conditions that should prevent buckling are satisfied. Returns TRUE otherwise. Arguments:
- target - Target mob to check against buckling to src.
- user - The mob who is attempting to buckle the target to src.
- check_loc - Whether to do a proximity check or not when calling is_buckle_possible().
newtonian_move
Only moves the object if it's under no gravity
on_enter_storage
called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
on_exit_storage
called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
relay_container_resist_act
called when a mob resists while inside a container that is itself inside something.
remove_all_languages
Removes every language and sets omnitongue false.
remove_blocked_language
Removes a language from the blocked language list.
remove_language
Removes a single language.
setGrabState
Updates the grab state of the movable
This exists to act as a hook for behaviour
setMovetype
Proc to modify the movement_type and hook behavior associated with it changing.
set_anchored
Sets the anchored var and returns if it was sucessfully changed or not.
set_light_range_power_color
Helper to change several lighting overlay settings.
set_pulledby
Reports the event of the change in value of the pulledby variable.
throw_at
If this returns FALSE then callback will not be called.
update_atom_languages
Empties out the atom specific languages and updates them according to the current atoms language holder. As a side effect, it also creates missing language holders in the process.
update_dynamic_luminosity
Keeps track of the sources of dynamic luminosity and updates our visibility with the highest.