White Sands - Modules - TypesVar Details - Proc Details

(global)

Vars

FailsafeFailsafe
MasterStonedMC
SSchatCopyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
SSdiscord
SSrunechat
SStguitgui subsystem
SStime_trackThe reference to the end of round sound that we have chosen.
SStimer

Procs

GibberishTurn text into complete gibberish!
IsAdminGhostIs the passed in mob an admin ghost
WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
_alert_dronesBroadcast a message to all drones in a faction
above_neckWould this zone be above the neck
active_free_borgsSilicon Mob Procs
add_keybindingAdds an instanced keybinding to the global tracker
add_verbhandles adding verbs and updating the stat panel browser
addtimerCreate a new timer and insert it in the queue
anonymous_ai_nameanonymous_ai_name: generates a corporate random name (but for sillycones). used in admin event tool anonymous names
anonymous_nameanonymous_name: generates a corporate random name. used in admin event tool anonymous names
callback_selectRuns a list of callbacks asyncronously, returning only when all have finished
check_zoneConvert a PRECISE ZONE into the BODY_ZONE
completed_bounty_countSubtype Gens
considered_exiledExiled check
cultslurMakes you talk like you got cult stunned, which is slurring but with some dark messages
debug_variableGet displayed variable in VV variable list
deltimerDelete a timer
derpspeechConvert a message to derpy speak
do_afterTimed action involving one mob user. Target is optional.
do_after_mobTimed action involving at least one mob user and a list of targets.
do_mobTimed action involving two mobs, the user and the target.
find_recordReturns datum/data/record
findnameFind if the message has the real name of any user mob in the mob_list
firing_squadfiring_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
generate_asset_nameGenerate a filename for this asset The same asset will always lead to the same asset name (Generated names do not include file extention.)
generate_bitfieldsTurns /datum/bitfield subtypes into a list for use in debugging
generate_selectable_speciesGenerates species available to choose in character setup at roundstart
getFlatIconCreate a single [/icon] from a given /atom or [/image].
get_allowed_instrument_idsGet all non admin_only instruments as a list of text ids.
get_bbox_of_atomsGet a bounding box of a list of atoms.
get_cached_movespeed_modifierGrabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!
get_powernet_info_from_sourceExtracts the powernet and cell of the provided power source
get_ranged_target_turf_directGet ranged target turf, but with direct targets as opposed to directions
getleftblocksDNA HELPER-PROCS
goonchem_vortexSimulates a vortex that moves nearby movable atoms towards or away from the turf T. Range also determines the strength of the effect. High values cause nearby objects to be thrown.
icon2base64Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. (This relies on byond automatically storing icons in savefiles as base64)
init_keybindingsCreates and sorts all the keybinding datums
is_special_characterIs this mob special to the gamemode?
item_heal_roboticHeal a robotic body part on a mob
json_deserialize_datumConvert a list of json to datum
json_serialize_datumConvert a datum into a json blob
load_mapShortcut function to parse a map and apply it to the world.
load_poll_dataLoads all current and future server polls and their options to store both as datums.
log_combatLog a combat message in the attack log
log_directed_talkHelper for logging of messages with only one sender and receiver
log_tguiAppends a tgui-related log entry. All arguments are optional.
log_woundlog_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
make_datum_references_listsInitial Building
message_centcomUsed by communications consoles to message CentCom
message_syndicateUsed by communications consoles to message the Syndicate
message_to_htmlMessage-related procs
movespeed_data_null_checkChecks if a move speed modifier is valid and not missing any data
notify_ghostsFancy notifications for ghosts
nuke_requestUsed by communications consoles to request the nuclear launch codes
offer_controlOffer control of the passed in mob to dead player
populate_editable_sign_typesThis proc populates GLOBAL_LIST_EMPTY(editable_sign_types)
populate_gear_listCreate a list of gear datums to sort
process_teleport_locsGenerate a list of turfs you can teleport to from the areas list
propagate_networkremove the old powernet and replace it with a new one throughout the network.
ran_zoneReturn the zone or randomly, another valid zone
recursive_organ_check
remove_verbhandles removing verb and sending it to browser to update, use this for removing verbs
sanitize_namereturns nothing with an alert instead of the message if it contains something in the ic filter, and sanitizes normally if the name is fine. It returns nothing so it backs out of the input the same way as if you had entered nothing.
seedifyFinds and extracts seeds from an object
send2adminchatSends a message to TGS admin chat channels.
send2chatSends a message to TGS chat channels.
send2otherserverSends a message to a set of cross-communications-enabled servers using world topic calls
shake_cameraShake the camera of the person viewing the mob SO REAL!
slurMakes you speak like you're drunk
starsConvert random parts of a passed in message to stars
stutterAdds stuttering to the message passed in
tgalertDEPRECATED: USE tgui_alert(...) INSTEAD
tgui_TopicMiddleware for /client/Topic.
tgui_alertCreates a TGUI alert window and returns the user's response.
tgui_alert_asyncCreates an asynchronous TGUI alert window with an associated callback.
tgui_input_listCreates a TGUI input list window and returns the user's response.
tgui_input_list_asyncCreates an asynchronous TGUI input list window with an associated callback.
timeleftGet the remaining deciseconds on a timer
to_chatSends the message to the recipient (target).
to_chat_immediateCopyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT
truncateTruncate a string to the given length
url2htmlloaderReturn html to load a url. for use inside of browse() calls to html assets that might be loaded on a cdn.
voice_of_godVOICE OF GOD
woundscanDisplays wounds with extended information on their status vs medscanners
zone2body_parts_coveredFor finding out what body parts a body zone covers, the inverse of the below basically

Var Details

Failsafe

Failsafe

Pretty much pokes the MC to make sure it's still alive.

Master

StonedMC

Designed to properly split up a given tick among subsystems Note: if you read parts of this code and think "why is it doing it that way" Odds are, there is a reason

SSchat

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

SSdiscord

Discord Subsystem

This subsystem handles some integrations with discord

NOTES:

HOW NOTIFYING WORKS

ROUNDSTART:

  1. The file is loaded and the discord IDs are extracted
  2. A ping is sent to the discord with the IDs of people who wished to be notified
  3. The file is emptied

MIDROUND:

  1. Someone usees the notify verb, it adds their discord ID to the list.
  2. On fire, it will write that to the disk, as long as conditions above are correct

END ROUND:

  1. The file is force-saved, incase it hasn't fired at end round

This is an absolute clusterfuck, but its my clusterfuck -aa07

SSrunechat

Runechat Subsystem

Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled after or adapted from the timer subsystem.

Note that this has the same structure for storing and queueing messages as the timer subsystem does for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.

SStgui

tgui subsystem

Contains all tgui state and subsystem code.

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

SStime_track

The reference to the end of round sound that we have chosen.

SStimer

Timer Subsystem

Handles creation, callbacks, and destruction of timed events.

It is important to understand the buckets used in the timer subsystem are just a series of circular doubly-linked lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a circular list, which has prev and next references for the respective elements in that bucket's circular list.

Proc Details

Gibberish

Turn text into complete gibberish!

text is the inputted message, replace_characters will cause original letters to be replaced and chance are the odds that a character gets modified.

IsAdminGhost

Is the passed in mob an admin ghost

WrapAdminProcCall

Wrapper for proccalls where the datum is flagged as vareditted

___TraitAdd

DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

___TraitRemove

DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

_alert_drones

Broadcast a message to all drones in a faction

Arguments:

above_neck

Would this zone be above the neck

active_free_borgs

Silicon Mob Procs

add_keybinding

Adds an instanced keybinding to the global tracker

add_verb

handles adding verbs and updating the stat panel browser

pass the verb type path to this instead of adding it directly to verbs so the statpanel can update Arguments:

addtimer

Create a new timer and insert it in the queue

Arguments:

anonymous_ai_name

anonymous_ai_name: generates a corporate random name (but for sillycones). used in admin event tool anonymous names

first letter is always a letter Example name = "Employee Assistant Assuming Delta" Arguments:

anonymous_name

anonymous_name: generates a corporate random name. used in admin event tool anonymous names

first letter is always a letter Example name = "Employee Q5460Z" Arguments:

callback_select

Runs a list of callbacks asyncronously, returning only when all have finished

Callbacks can be repeated, to call it multiple times

Arguments:

check_zone

Convert a PRECISE ZONE into the BODY_ZONE

completed_bounty_count

Subtype Gens

Strict Type Gens

Dynamic Gens

Cutoff for Non-Low Priority Bounties

Low Priority Gens

considered_exiled

Exiled check

Checks if the current body of the mind has an exile implant and is currently in an away mission. Returns FALSE if any of those conditions aren't met.

cultslur

Makes you talk like you got cult stunned, which is slurring but with some dark messages

debug_variable

Get displayed variable in VV variable list

deltimer

Delete a timer

Arguments:

derpspeech

Convert a message to derpy speak

do_after

Timed action involving one mob user. Target is optional.

do_after_mob

Timed action involving at least one mob user and a list of targets.

do_mob

Timed action involving two mobs, the user and the target.

find_record

Returns datum/data/record

findname

Find if the message has the real name of any user mob in the mob_list

firing_squad

firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense

Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo

Arguments:

generate_asset_name

Generate a filename for this asset The same asset will always lead to the same asset name (Generated names do not include file extention.)

generate_bitfields

Turns /datum/bitfield subtypes into a list for use in debugging

generate_selectable_species

Generates species available to choose in character setup at roundstart

This proc generates which species are available to pick from in character setup. If there are no available roundstart species, defaults to human.

getFlatIcon

Create a single [/icon] from a given /atom or [/image].

Very low-performance. Should usually only be used for HTML, where BYOND's appearance system (overlays/underlays, etc.) is not available.

Only the first argument is required.

get_allowed_instrument_ids

Get all non admin_only instruments as a list of text ids.

get_bbox_of_atoms

Get a bounding box of a list of atoms.

Arguments:

Returns: list(x1, y1, x2, y2)

get_cached_movespeed_modifier

Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

get_powernet_info_from_source

Extracts the powernet and cell of the provided power source

get_ranged_target_turf_direct

Get ranged target turf, but with direct targets as opposed to directions

Starts at atom A and gets the exact angle between A and target Moves from A with that angle, Range amount of times, until it stops, bound to map size Arguments:

getleftblocks

DNA HELPER-PROCS

goonchem_vortex

Simulates a vortex that moves nearby movable atoms towards or away from the turf T. Range also determines the strength of the effect. High values cause nearby objects to be thrown.

icon2base64

Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. (This relies on byond automatically storing icons in savefiles as base64)

init_keybindings

Creates and sorts all the keybinding datums

is_special_character

Is this mob special to the gamemode?

returns 1 for special characters and 2 for heroes of gamemode

item_heal_robotic

Heal a robotic body part on a mob

json_deserialize_datum

Convert a list of json to datum

json_serialize_datum

Convert a datum into a json blob

load_map

Shortcut function to parse a map and apply it to the world.

load_poll_data

Loads all current and future server polls and their options to store both as datums.

log_combat

Log a combat message in the attack log

Arguments:

log_directed_talk

Helper for logging of messages with only one sender and receiver

log_tgui

Appends a tgui-related log entry. All arguments are optional.

log_wound

log_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over

Note that this has no info on the attack that dealt the wound: information about where damage came from isn't passed to the bodypart's damaged proc. When in doubt, check the attack log for attacks at that same time TODO later: Add logging for healed wounds, though that will require some rewriting of healing code to prevent admin heals from spamming the logs. Not high priority

Arguments:

make_datum_references_lists

Initial Building

message_centcom

Used by communications consoles to message CentCom

message_syndicate

Used by communications consoles to message the Syndicate

message_to_html

Message-related procs

Message format (/list):

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

movespeed_data_null_check

Checks if a move speed modifier is valid and not missing any data

notify_ghosts

Fancy notifications for ghosts

The kitchen sink of notification procs

Arguments:

nuke_request

Used by communications consoles to request the nuclear launch codes

offer_control

Offer control of the passed in mob to dead player

Automatic logging and uses pollCandidatesForMob, how convenient

populate_editable_sign_types

This proc populates GLOBAL_LIST_EMPTY(editable_sign_types)

The first time a pen is used on any sign, this populates GLOBAL_LIST_EMPTY(editable_sign_types), creating a global list of all the signs that you can set a sign backing to with a pen.

populate_gear_list

Create a list of gear datums to sort

process_teleport_locs

Generate a list of turfs you can teleport to from the areas list

Includes areas if they're not a shuttle or not not teleport or have no contents

The chosen turf is the first item in the areas contents that is a station level

The returned list of turfs is sorted by name

propagate_network

remove the old powernet and replace it with a new one throughout the network.

ran_zone

Return the zone or randomly, another valid zone

probability controls the chance it chooses the passed in zone, or another random zone defaults to 80

recursive_organ_check

remove_verb

handles removing verb and sending it to browser to update, use this for removing verbs

pass the verb type path to this instead of removing it from verbs so the statpanel can update Arguments:

sanitize_name

returns nothing with an alert instead of the message if it contains something in the ic filter, and sanitizes normally if the name is fine. It returns nothing so it backs out of the input the same way as if you had entered nothing.

seedify

Finds and extracts seeds from an object

Checks if the object is such that creates a seed when extracted. Used by seed extractors or posably anything that would create seeds in some way. The seeds are dropped either at the extractor, if it exists, or where the original object was and it qdel's the object

Arguments:

send2adminchat

Sends a message to TGS admin chat channels.

category - The category of the mssage. message - The message to send.

send2chat

Sends a message to TGS chat channels.

message - The message to send. channel_tag - Required. If "", the message with be sent to all connected (Game-type for TGS3) channels. Otherwise, it will be sent to TGS4 channels with that tag (Delimited by ','s).

send2otherserver

Sends a message to a set of cross-communications-enabled servers using world topic calls

Arguments:

shake_camera

Shake the camera of the person viewing the mob SO REAL!

slur

Makes you speak like you're drunk

stars

Convert random parts of a passed in message to stars

This proc is dangerously laggy, avoid it or die

stutter

Adds stuttering to the message passed in

tgalert

DEPRECATED: USE tgui_alert(...) INSTEAD

Designed as a drop in replacement for alert(); functions the same. (outside of needing User specified) Arguments:

tgui_Topic

Middleware for /client/Topic.

return bool If TRUE, prevents propagation of the topic call.

tgui_alert

Creates a TGUI alert window and returns the user's response.

This proc should be used to create alerts that the caller will wait for a response from. Arguments:

tgui_alert_async

Creates an asynchronous TGUI alert window with an associated callback.

This proc should be used to create alerts that invoke a callback with the user's chosen option. Arguments:

tgui_input_list

Creates a TGUI input list window and returns the user's response.

This proc should be used to create alerts that the caller will wait for a response from. Arguments:

tgui_input_list_async

Creates an asynchronous TGUI input list window with an associated callback.

This proc should be used to create inputs that invoke a callback with the user's chosen option. Arguments:

timeleft

Get the remaining deciseconds on a timer

Arguments:

to_chat

Sends the message to the recipient (target).

Recommended way to write to_chat calls: to_chat(client, type = MESSAGE_TYPE_INFO, html = "You have found [object]")

to_chat_immediate

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

Circumvents the message queue and sends the message to the recipient (target) as soon as possible.

truncate

Truncate a string to the given length

Will only truncate if the string is larger than the length and ignores unicode concerns

This exists soley because trim does other stuff too.

Arguments:

url2htmlloader

Return html to load a url. for use inside of browse() calls to html assets that might be loaded on a cdn.

voice_of_god

VOICE OF GOD

woundscan

Displays wounds with extended information on their status vs medscanners

zone2body_parts_covered

For finding out what body parts a body zone covers, the inverse of the below basically