turret
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Vars | |
always_up | Will stay active |
---|---|
base | For turrets inside other objects |
controllock | If the turret responds to control panels |
cover | The cover that is covering this turret |
cp | Linked turret control panel of the turret |
faction | Same faction mobs will never be shot at, no matter the other settings |
gun_charge | The charge of the gun when retrieved from wreckage |
has_cover | Hides the cover |
installation | The type of weapon installed by default |
last_fired | World.time the turret last fired |
lethal_projectile | Lethal mode projectile type |
lethal_projectile_sound | Sound of lethal projectile |
locked | If the turret's behaviour control access is locked |
manual_control | If the turret is manually controlled |
mode | In which mode is turret in, stun or lethal |
on | Determines if the turret is on |
power_channel | Only people with Security access |
quit_action | Action button holder for quitting manual control |
raised | If the turret cover is "open" and the turret is raised |
raising | If the turret is currently opening or closing its cover |
remote_controller | Mob that is remotely controlling the turret |
reqpower | Power needed per shot |
scan_range | Scan range of the turret for locating targets |
shot_delay | Ticks until next shot (1.5 ?) |
spark_system | The spark system, used for generating... sparks? |
stored_gun | What stored gun is in the turret |
stun_projectile | Stun mode projectile type |
stun_projectile_sound | Sound of stun projectile |
toggle_action | Action button holder for switching between turret modes when manually controlling |
turret_flags | Turret flags about who is turret allowed to shoot |
wall_turret_direction | The turret will try to shoot from a turf in that direction when in a wall |
Var Details
always_up
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Will stay active
base
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For turrets inside other objects
controllock
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If the turret responds to control panels
cover
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The cover that is covering this turret
cp
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Linked turret control panel of the turret
faction
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Same faction mobs will never be shot at, no matter the other settings
gun_charge
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The charge of the gun when retrieved from wreckage
has_cover
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Hides the cover
installation
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The type of weapon installed by default
last_fired
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World.time the turret last fired
lethal_projectile
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Lethal mode projectile type
lethal_projectile_sound
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Sound of lethal projectile
locked
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If the turret's behaviour control access is locked
manual_control
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If the turret is manually controlled
mode
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In which mode is turret in, stun or lethal
on
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Determines if the turret is on
power_channel
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Only people with Security access
quit_action
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Action button holder for quitting manual control
raised
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If the turret cover is "open" and the turret is raised
raising
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If the turret is currently opening or closing its cover
remote_controller
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Mob that is remotely controlling the turret
reqpower
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Power needed per shot
scan_range
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Scan range of the turret for locating targets
shot_delay
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Ticks until next shot (1.5 ?)
spark_system
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The spark system, used for generating... sparks?
stored_gun
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What stored gun is in the turret
stun_projectile
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Stun mode projectile type
stun_projectile_sound
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Sound of stun projectile
toggle_action
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Action button holder for switching between turret modes when manually controlling
turret_flags
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Turret flags about who is turret allowed to shoot
wall_turret_direction
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The turret will try to shoot from a turf in that direction when in a wall