holopad
Vars | |
calling | If we are currently calling another holopad |
---|---|
disk | Record disk |
force_answer_call | Calls will be automatically answered after a couple rings, here for debugging |
holo_calls | Array of /datum/holocalls |
holo_range | Change to change how far the AI can move away from the holopad before deactivating |
holorays | Holoray-mob link |
last_request | To prevent request spam. ~Carn |
loop_mode | Currently looping a recording |
masters | List of living mobs that use the holopad |
outgoing_call | Currently outgoing holocall, do not modify the datums only check and call the public procs |
record_mode | Currently recording |
record_start | Recording start time |
record_user | User that inititiated the recording |
replay_holo | Replay hologram |
replay_mode | Currently replaying a recording |
secure | For pads in secure areas; do not allow forced connecting |
Procs | |
hangup_all_calls | hangup_all_calls: Disconnects all current holocalls from the holopad |
validate_location | *Can we display holos on the turf T *Area check instead of line of sight check because this is a called a lot if AI wants to move around. |
Var Details
calling
If we are currently calling another holopad
disk
Record disk
force_answer_call
Calls will be automatically answered after a couple rings, here for debugging
holo_calls
Array of /datum/holocalls
holo_range
Change to change how far the AI can move away from the holopad before deactivating
holorays
Holoray-mob link
last_request
To prevent request spam. ~Carn
loop_mode
Currently looping a recording
masters
List of living mobs that use the holopad
outgoing_call
Currently outgoing holocall, do not modify the datums only check and call the public procs
record_mode
Currently recording
record_start
Recording start time
record_user
User that inititiated the recording
replay_holo
Replay hologram
replay_mode
Currently replaying a recording
secure
For pads in secure areas; do not allow forced connecting
Proc Details
hangup_all_calls
hangup_all_calls: Disconnects all current holocalls from the holopad
validate_location
*Can we display holos on the turf T *Area check instead of line of sight check because this is a called a lot if AI wants to move around.
- *Areacheck for things that need to get into other areas, such as emergency holograms