fluid duct
Vars | |
active | wheter to even bother with plumbing code or not |
---|---|
capacity | amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct |
color_to_color_support | TRUE to let colors connect when forced with a wrench, false to just not do that at all |
connects | bitfield with the directions we're connected in |
drop_on_wrench | wheter we just unanchored or drop whatever is in the variable. either is safe |
duct | our ductnet, wich tracks what we're connected to |
duct_color | the color of our duct |
duct_layer | 1,2,4,8,16 |
dumb | set to TRUE to disable smart duct behaviour |
ignore_colors | TRUE to ignore colors, so yeah we also connect with other colors without issue |
lock_connects | wheter we allow our connects to be changed after initialization or not |
lock_layers | whether we allow our layers to be altered |
neighbours | track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts |
Procs | |
add_connects | add a connect direction |
add_neighbour | add a duct as neighbour. this means we're connected and will connect again if we ever regenerate |
attempt_connect | start looking around us for stuff to connect to |
can_anchor | collection of all the sanity checks to prevent us from stacking ducts that shouldnt be stacked |
connect_duct | connect to a duct |
connect_network | see if whatever we found can be connected to |
connect_plumber | connect to a plumbing object |
create_duct | create a new duct datum |
disconnect_duct | we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one |
generate_connects | Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds |
get_adjacent_ducts | get a list of the ducts we can connect to if we are dumb |
handle_layer | update the layer we are on |
lose_neighbours | remove all our neighbours, and remove us from our neighbours aswell |
reconnect | ''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed |
remove_connects | remove a connect direction |
reset_connects | remove our connects |
Var Details
active
wheter to even bother with plumbing code or not
capacity
amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct
color_to_color_support
TRUE to let colors connect when forced with a wrench, false to just not do that at all
connects
bitfield with the directions we're connected in
drop_on_wrench
wheter we just unanchored or drop whatever is in the variable. either is safe
duct
our ductnet, wich tracks what we're connected to
duct_color
the color of our duct
duct_layer
1,2,4,8,16
dumb
set to TRUE to disable smart duct behaviour
ignore_colors
TRUE to ignore colors, so yeah we also connect with other colors without issue
lock_connects
wheter we allow our connects to be changed after initialization or not
lock_layers
whether we allow our layers to be altered
neighbours
track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts
Proc Details
add_connects
add a connect direction
add_neighbour
add a duct as neighbour. this means we're connected and will connect again if we ever regenerate
attempt_connect
start looking around us for stuff to connect to
can_anchor
collection of all the sanity checks to prevent us from stacking ducts that shouldnt be stacked
connect_duct
connect to a duct
connect_network
see if whatever we found can be connected to
connect_plumber
connect to a plumbing object
create_duct
create a new duct datum
disconnect_duct
we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one
generate_connects
Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds
get_adjacent_ducts
get a list of the ducts we can connect to if we are dumb
handle_layer
update the layer we are on
lose_neighbours
remove all our neighbours, and remove us from our neighbours aswell
reconnect
''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed
remove_connects
remove a connect direction
reset_connects
remove our connects