White Sands - Modules - TypesVar Details - Proc Details

clothing

Vars

armor_listThese are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
damage_by_partsHow much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
durability_listThese are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
flash_protectWhat level of bright light protection item has.
limb_integrityHow much integrity is in a specific limb before that limb is disabled (for use in /obj/item/clothing/proc/take_damage_zone, and only if we cover multiple zones.) Set to 0 to disable shredding.
repairable_byWhat items can be consumed to repair this clothing (must by an /obj/item/stack)
zones_disabledHow many zones (body parts, not precise) we have disabled so far, for naming purposes

Procs

armor_to_protection_classRounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10
bristleIf we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
disable_zonedisable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]
repairSet the clothing's integrity back to 100%, remove all damage to bodyparts, and generally fix it up
take_damage_zonetake_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

Var Details

armor_list

These are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

damage_by_parts

How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb

durability_list

These are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

flash_protect

What level of bright light protection item has.

limb_integrity

How much integrity is in a specific limb before that limb is disabled (for use in /obj/item/clothing/proc/take_damage_zone, and only if we cover multiple zones.) Set to 0 to disable shredding.

repairable_by

What items can be consumed to repair this clothing (must by an /obj/item/stack)

zones_disabled

How many zones (body parts, not precise) we have disabled so far, for naming purposes

Proc Details

armor_to_protection_class

Rounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10

Rounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10 Arguments:

bristle

If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged

disable_zone

disable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]

This proc disables all protection on the specified bodypart for this piece of clothing: it'll be as if it doesn't cover it at all anymore (because it won't!) If every possible bodypart has been disabled on the clothing, we put it out of commission entirely and mark it as shredded, whereby it will have to be repaired in order to equip it again. Also note we only consider it damaged if there's more than one bodypart disabled.

Arguments:

repair

Set the clothing's integrity back to 100%, remove all damage to bodyparts, and generally fix it up

take_damage_zone

take_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

This proc only matters when a bodypart that this clothing is covering is harmed by a direct attack (being on fire or in space need not apply), and only if this clothing covers

more than one bodypart to begin with. No point in tracking damage by zone for a hat, and I'm not cruel enough to let you fully break them in a few shots. Also if limb_integrity is 0, then this clothing doesn't have bodypart damage enabled so skip it.

Arguments: