shuttle
Vars | |
callTime | time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples. |
---|---|
can_move_docking_ports | if this shuttle can move docking ports other than the one it is docked at |
current_ship | The linked overmap object, if there is one |
ignitionTime | time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles. |
mode | current shuttle mode |
movement_force | Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching. |
port_direction | relative direction of the docking port from the front of the shuttle NORTH is towards front, EAST would be starboard side, WEST port, etc. |
prearrivalTime | time spent after transit 'landing' before actually arriving |
preferred_direction | The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in |
rechargeTime | time spent after arrival before being able to begin ignition |
timer | used as a timer (if you want time left to complete move, use timeLeft proc) |
Procs | |
get_status_text_tgui | Gets shuttle location status in a form of string for tgui interfaces |
initiate_docking | This is the main proc. It instantly moves our mobile port to stationary port new_dock . |
preflight_check | Both lists are associative with a turf:bitflag structure. (new_turfs bitflag space unused currently) The bitflag contains the data for what inhabitants of that coordinate should be moved to the new location The bitflags can be found in __DEFINES/shuttles.dm |
Var Details
callTime
time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
can_move_docking_ports
if this shuttle can move docking ports other than the one it is docked at
current_ship
The linked overmap object, if there is one
ignitionTime
time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
mode
current shuttle mode
movement_force
Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
port_direction
relative direction of the docking port from the front of the shuttle NORTH is towards front, EAST would be starboard side, WEST port, etc.
prearrivalTime
time spent after transit 'landing' before actually arriving
preferred_direction
The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
rechargeTime
time spent after arrival before being able to begin ignition
timer
used as a timer (if you want time left to complete move, use timeLeft proc)
Proc Details
get_status_text_tgui
Gets shuttle location status in a form of string for tgui interfaces
initiate_docking
This is the main proc. It instantly moves our mobile port to stationary port new_dock
.
preflight_check
Both lists are associative with a turf:bitflag structure. (new_turfs bitflag space unused currently) The bitflag contains the data for what inhabitants of that coordinate should be moved to the new location The bitflags can be found in __DEFINES/shuttles.dm
Hiding turfs if necessary
Unhiding turfs if necessary