White Sands - Modules - TypesVar Details - Proc Details

Religious Sects

Religious Sects are a way to convert the fun of having an active 'god' (admin) to code-mechanics so you aren't having to press adminwho.

Sects are not meant to overwrite the fun of choosing a custom god/religion, but meant to enhance it. The idea is that Space Jesus (or whoever you worship) can be an evil bloodgod who takes the lifeforce out of people, a nature lover, or all things righteous and good. You decide!

Vars

alignmentholder for alignments.
altar_iconChanges the Altar of Gods icon
altar_icon_stateChanges the Altar of Gods icon_state
convert_openerOpening message when someone gets converted
default_item_favorThe default value for an item that can be sacrificed
descDescription of the religious sect, Presents itself in the selection menu (AKA be brief)
desired_itemsTurns into 'desired_items_typecache', lists the types that can be sacrificed barring optional features in can_sacrifice()
desired_items_typecacheAutopopulated by desired_items
favorThe Sect's 'Mana'
max_favorThe max amount of favor the sect can have
nameName of the religious sect
rites_listLists of rites by type. Converts itself into a list of rites with "name - desc (favor_cost)" = type
starterDoes this require something before being available as an option?

Procs

adjust_favorAdjust Favor by a certain amount. Can provide optional features based on a user. Returns actual amount added/removed
can_sacrificeReturns TRUE if the item can be sacrificed. Can be modified to fit item being tested as well as person offering.
generate_rites_listGenerates a list of rites with 'name' = 'type'
on_conversionActivates once selected and on newjoins, oriented around people who become holy.
on_riteuseActivates when an individual uses a rite. Can provide different/additional benefits depending on the user.
on_sacrificeActivates when the sect sacrifices an item. Can provide additional benefits to the sacrificer, which can also be dependent on their holy role! If the item is suppose to be eaten, here is where to do it. NOTE INHER WILL NOT DELETE ITEM FOR YOU!!!!
on_selectActivates once selected
sect_blessReplaces the bible's bless mechanic. Return TRUE if you want to not do the brain hit.
set_favorSets favor to a specific amount. Can provide optional features based on a user.

Var Details

alignment

holder for alignments.

altar_icon

Changes the Altar of Gods icon

altar_icon_state

Changes the Altar of Gods icon_state

convert_opener

Opening message when someone gets converted

default_item_favor

The default value for an item that can be sacrificed

desc

Description of the religious sect, Presents itself in the selection menu (AKA be brief)

desired_items

Turns into 'desired_items_typecache', lists the types that can be sacrificed barring optional features in can_sacrifice()

desired_items_typecache

Autopopulated by desired_items

favor

The Sect's 'Mana'

max_favor

The max amount of favor the sect can have

name

Name of the religious sect

rites_list

Lists of rites by type. Converts itself into a list of rites with "name - desc (favor_cost)" = type

starter

Does this require something before being available as an option?

Proc Details

adjust_favor

Adjust Favor by a certain amount. Can provide optional features based on a user. Returns actual amount added/removed

can_sacrifice

Returns TRUE if the item can be sacrificed. Can be modified to fit item being tested as well as person offering.

generate_rites_list

Generates a list of rites with 'name' = 'type'

on_conversion

Activates once selected and on newjoins, oriented around people who become holy.

on_riteuse

Activates when an individual uses a rite. Can provide different/additional benefits depending on the user.

on_sacrifice

Activates when the sect sacrifices an item. Can provide additional benefits to the sacrificer, which can also be dependent on their holy role! If the item is suppose to be eaten, here is where to do it. NOTE INHER WILL NOT DELETE ITEM FOR YOU!!!!

on_select

Activates once selected

sect_bless

Replaces the bible's bless mechanic. Return TRUE if you want to not do the brain hit.

set_favor

Sets favor to a specific amount. Can provide optional features based on a user.