Reagent
A single reagent
Vars | |
addiction_stage | increases as addiction gets worse |
---|---|
addiction_threshold | above this amount addictions start |
can_synth | can this reagent be synthesized? (for example: odysseus syringe gun) |
color | color it looks in containers etc |
current_cycle | increments everytime on_mob_life is called |
data | special data associated with this like viruses etc |
description | nor do they have descriptions |
glass_desc | desc applied to glasses with this reagent |
glass_icon_state | Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass. |
glass_name | use for specialty drinks. |
harmful | is it bad for you? Currently only used for borghypo. C2s and Toxins have it TRUE by default. |
holder | reagent holder this belongs to |
material | Are we from a material? We might wanna know that for special stuff. Like metalgen. Is replaced with a ref of the material on New() |
metabolization_rate | how fast the reagent is metabolized by the mob |
metabolizing | is it currently metabolizing |
name | datums don't have names by default |
overdose_threshold | above this overdoses happen |
overdosed | You fucked up and this is now triggering its overdose effects, purge that shit quick. |
overrides_metab | appears unused |
reagent_state | LIQUID, SOLID, GAS |
reagent_weight | affects how far it travels when sprayed |
self_consuming | if false stops metab in liverless mobs |
shot_glass_icon_state | used for shot glasses, mostly for alcohol |
specific_heat | J/(K*mol) |
taste_description | used by taste messages |
taste_mult | how this taste compares to others. Higher values means it is more noticable |
volume | pretend this is moles |
Procs | |
addiction_act_stage1 | Called when addiction hits stage1, see /datum/reagents/proc/metabolize |
addiction_act_stage2 | Called when addiction hits stage2, see /datum/reagents/proc/metabolize |
addiction_act_stage3 | Called when addiction hits stage3, see /datum/reagents/proc/metabolize |
addiction_act_stage4 | Called when addiction hits stage4, see /datum/reagents/proc/metabolize |
expose_atom | Applies this reagent to an /atom |
expose_mob | Applies this reagent to a /mob/living |
expose_obj | Applies this reagent to an /obj |
expose_turf | Applies this reagent to a /turf |
on_ex_act | Called when the reagent container is hit by an explosion |
on_merge | Called when two reagents of the same are mixing. |
on_mob_add | Called when this reagent is first added to a mob |
on_mob_delete | Called when this reagent is removed while inside a mob |
on_mob_end_metabolize | Called when this reagent stops being metabolized by a liver |
on_mob_life | Called from /datum/reagents/proc/metabolize |
on_mob_metabolize | Called when this reagent first starts being metabolized by a liver |
on_move | Called by /datum/reagents/proc/conditional_update_move |
on_new | Called after add_reagents creates a new reagent. |
on_temp_change | called on expose_temperature |
on_transfer | Called after a reagent is transfered |
on_update | Called by /datum/reagents/proc/conditional_update |
overdose_process | Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects |
overdose_start | Called when an overdose starts |
Var Details
addiction_stage
increases as addiction gets worse
addiction_threshold
above this amount addictions start
can_synth
can this reagent be synthesized? (for example: odysseus syringe gun)
color
color it looks in containers etc
current_cycle
increments everytime on_mob_life is called
data
special data associated with this like viruses etc
description
nor do they have descriptions
glass_desc
desc applied to glasses with this reagent
glass_icon_state
Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass.
glass_name
use for specialty drinks.
harmful
is it bad for you? Currently only used for borghypo. C2s and Toxins have it TRUE by default.
holder
reagent holder this belongs to
material
Are we from a material? We might wanna know that for special stuff. Like metalgen. Is replaced with a ref of the material on New()
metabolization_rate
how fast the reagent is metabolized by the mob
metabolizing
is it currently metabolizing
name
datums don't have names by default
overdose_threshold
above this overdoses happen
overdosed
You fucked up and this is now triggering its overdose effects, purge that shit quick.
overrides_metab
appears unused
reagent_state
LIQUID, SOLID, GAS
reagent_weight
affects how far it travels when sprayed
self_consuming
if false stops metab in liverless mobs
shot_glass_icon_state
used for shot glasses, mostly for alcohol
specific_heat
J/(K*mol)
taste_description
used by taste messages
taste_mult
how this taste compares to others. Higher values means it is more noticable
volume
pretend this is moles
Proc Details
addiction_act_stage1
Called when addiction hits stage1, see /datum/reagents/proc/metabolize
addiction_act_stage2
Called when addiction hits stage2, see /datum/reagents/proc/metabolize
addiction_act_stage3
Called when addiction hits stage3, see /datum/reagents/proc/metabolize
addiction_act_stage4
Called when addiction hits stage4, see /datum/reagents/proc/metabolize
expose_atom
Applies this reagent to an /atom
expose_mob
Applies this reagent to a /mob/living
expose_obj
Applies this reagent to an /obj
expose_turf
Applies this reagent to a /turf
on_ex_act
Called when the reagent container is hit by an explosion
on_merge
Called when two reagents of the same are mixing.
on_mob_add
Called when this reagent is first added to a mob
on_mob_delete
Called when this reagent is removed while inside a mob
on_mob_end_metabolize
Called when this reagent stops being metabolized by a liver
on_mob_life
Called from /datum/reagents/proc/metabolize
on_mob_metabolize
Called when this reagent first starts being metabolized by a liver
on_move
Called by /datum/reagents/proc/conditional_update_move
on_new
Called after add_reagents creates a new reagent.
on_temp_change
called on expose_temperature
on_transfer
Called after a reagent is transfered
on_update
Called by /datum/reagents/proc/conditional_update
overdose_process
Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects
overdose_start
Called when an overdose starts