/datum/component/dejavu
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A component to reset the parent to its previous state after some time passes
Vars | |
brain_loss | The starting value of brain loss at the beginning of the effect |
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brute_loss | The starting value of brute loss at the beginning of the effect This only applies to simple animals |
clone_loss | The starting value of clone loss at the beginning of the effect |
integrity | The starting value of integrity at the beginning of the effect This only applies to objects |
oxy_loss | The starting value of oxygen loss at the beginning of the effect |
rewind_interval | How long to wait between each rewind |
rewind_type | Determined by the type of the parent so different behaviours can happen per type |
rewinds_remaining | How many rewinds will happen before the effect ends |
saved_bodyparts | A list of body parts saved at the beginning of the effect |
starting_turf | The turf the parent was on when this components was applied, they get moved back here after the duration |
tox_loss | The starting value of toxin loss at the beginning of the effect |
Var Details
brain_loss
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The starting value of brain loss at the beginning of the effect
brute_loss
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The starting value of brute loss at the beginning of the effect This only applies to simple animals
clone_loss
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The starting value of clone loss at the beginning of the effect
integrity
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The starting value of integrity at the beginning of the effect This only applies to objects
oxy_loss
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The starting value of oxygen loss at the beginning of the effect
rewind_interval
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How long to wait between each rewind
rewind_type
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Determined by the type of the parent so different behaviours can happen per type
rewinds_remaining
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How many rewinds will happen before the effect ends
saved_bodyparts
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A list of body parts saved at the beginning of the effect
starting_turf
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The turf the parent was on when this components was applied, they get moved back here after the duration
tox_loss
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The starting value of toxin loss at the beginning of the effect