White Sands - Modules - TypesDefine Details

code/datums/components/gunpoint.dm

GUNPOINT_SHOOTER_STRAY_RANGEHow many tiles around the target the shooter can roam without losing their shot
GUNPOINT_DELAY_STAGE_2How long it takes from the gunpoint is initiated to reach stage 2
GUNPOINT_DELAY_STAGE_3How long it takes from stage 2 starting to move up to stage 3
GUNPOINT_BASE_WOUND_BONUSIf the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering
GUNPOINT_MULT_STAGE_1How much the damage and wound bonus mod is multiplied when you're on stage 1
GUNPOINT_MULT_STAGE_2As above, for stage 2
GUNPOINT_MULT_STAGE_3As above, for stage 3

Define Details

GUNPOINT_BASE_WOUND_BONUS

If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering

GUNPOINT_DELAY_STAGE_2

How long it takes from the gunpoint is initiated to reach stage 2

GUNPOINT_DELAY_STAGE_3

How long it takes from stage 2 starting to move up to stage 3

GUNPOINT_MULT_STAGE_1

How much the damage and wound bonus mod is multiplied when you're on stage 1

GUNPOINT_MULT_STAGE_2

As above, for stage 2

GUNPOINT_MULT_STAGE_3

As above, for stage 3

GUNPOINT_SHOOTER_STRAY_RANGE

How many tiles around the target the shooter can roam without losing their shot