code/datums/components/gunpoint.dm
GUNPOINT_SHOOTER_STRAY_RANGE | How many tiles around the target the shooter can roam without losing their shot |
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GUNPOINT_DELAY_STAGE_2 | How long it takes from the gunpoint is initiated to reach stage 2 |
GUNPOINT_DELAY_STAGE_3 | How long it takes from stage 2 starting to move up to stage 3 |
GUNPOINT_BASE_WOUND_BONUS | If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering |
GUNPOINT_MULT_STAGE_1 | How much the damage and wound bonus mod is multiplied when you're on stage 1 |
GUNPOINT_MULT_STAGE_2 | As above, for stage 2 |
GUNPOINT_MULT_STAGE_3 | As above, for stage 3 |
Define Details
GUNPOINT_BASE_WOUND_BONUS
If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering
GUNPOINT_DELAY_STAGE_2
How long it takes from the gunpoint is initiated to reach stage 2
GUNPOINT_DELAY_STAGE_3
How long it takes from stage 2 starting to move up to stage 3
GUNPOINT_MULT_STAGE_1
How much the damage and wound bonus mod is multiplied when you're on stage 1
GUNPOINT_MULT_STAGE_2
As above, for stage 2
GUNPOINT_MULT_STAGE_3
As above, for stage 3
GUNPOINT_SHOOTER_STRAY_RANGE
How many tiles around the target the shooter can roam without losing their shot