code/__DEFINES/traits.dm
TRAIT_KNOCKEDOUT | Forces the user to stay unconscious. |
---|---|
TRAIT_IMMOBILIZED | Prevents voluntary movement. |
TRAIT_FLOORED | Prevents voluntary standing or staying up on its own. |
TRAIT_HANDS_BLOCKED | Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage). |
TRAIT_UI_BLOCKED | Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources. |
TRAIT_PULL_BLOCKED | Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources. |
TRAIT_RESTRAINED | Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically. |
TRAIT_CRITICAL_CONDITION | In some kind of critical condition. Is able to succumb. |
TRAIT_PERFECT_ATTACKER | Doesn't miss attacks |
TRAIT_SPECIAL_TRAUMA_BOOST | Increases chance of getting special traumas, makes them harder to cure |
TRAIT_PARALYSIS | Used for limb-based paralysis, where replacing the limb will fix it. |
TRAIT_DISABLED_BY_WOUND | Used for limbs. |
SUIT_TRAIT | Trait associated to wearing a suit |
LYING_DOWN_TRAIT | Trait associated to lying down (having a [lying_angle] of a different value than zero). |
POWER_LACK_TRAIT | Trait associated to lacking electrical power. |
WARPWHISTLE_TRAIT | Trait granted by /obj/item/warpwhistle |
SOULSTONE_TRAIT | Trait applied by by /datum/component/soulstoned |
SLIME_COLD | Trait applied to slimes by low temperature |
BOT_TIPPED_OVER | Trait applied to bots by being tipped over |
PAI_FOLDED | Trait applied to PAIs by being folded |
BRAIN_UNAIDED | Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech. |
Define Details
BOT_TIPPED_OVER
Trait applied to bots by being tipped over
BRAIN_UNAIDED
Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
LYING_DOWN_TRAIT
Trait associated to lying down (having a [lying_angle] of a different value than zero).
PAI_FOLDED
Trait applied to PAIs by being folded
POWER_LACK_TRAIT
Trait associated to lacking electrical power.
SLIME_COLD
Trait applied to slimes by low temperature
SOULSTONE_TRAIT
Trait applied by by /datum/component/soulstoned
SUIT_TRAIT
Trait associated to wearing a suit
TRAIT_CRITICAL_CONDITION
In some kind of critical condition. Is able to succumb.
TRAIT_DISABLED_BY_WOUND
Used for limbs.
TRAIT_FLOORED
Prevents voluntary standing or staying up on its own.
TRAIT_HANDS_BLOCKED
Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
TRAIT_IMMOBILIZED
Prevents voluntary movement.
TRAIT_KNOCKEDOUT
Forces the user to stay unconscious.
TRAIT_PARALYSIS
Used for limb-based paralysis, where replacing the limb will fix it.
TRAIT_PERFECT_ATTACKER
Doesn't miss attacks
TRAIT_PULL_BLOCKED
Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources.
TRAIT_RESTRAINED
Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically.
TRAIT_SPECIAL_TRAUMA_BOOST
Increases chance of getting special traumas, makes them harder to cure
TRAIT_UI_BLOCKED
Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources.
WARPWHISTLE_TRAIT
Trait granted by /obj/item/warpwhistle