code/__DEFINES/instruments.dm
CHANNELS_PER_INSTRUMENT | Max number of playing notes per instrument. |
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INSTRUMENT_DISTANCE_FALLOFF_BUFF | Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people. |
INSTRUMENT_DISTANCE_NO_FALLOFF | How many tiles instruments have no falloff for |
INSTRUMENT_MAX_TOTAL_SUSTAIN | Maximum length a note should ever go for |
INSTRUMENT_EXP_FALLOFF_MIN | These are per decisecond. |
INSTRUMENT_MIN_SUSTAIN_DROPOFF | Minimum volume for when the sound is considered dead. |
Define Details
CHANNELS_PER_INSTRUMENT
Max number of playing notes per instrument.
INSTRUMENT_DISTANCE_FALLOFF_BUFF
Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
INSTRUMENT_DISTANCE_NO_FALLOFF
How many tiles instruments have no falloff for
INSTRUMENT_EXP_FALLOFF_MIN
These are per decisecond.
INSTRUMENT_MAX_TOTAL_SUSTAIN
Maximum length a note should ever go for
INSTRUMENT_MIN_SUSTAIN_DROPOFF
Minimum volume for when the sound is considered dead.