White Sands - Modules - TypesDefine Details

code/__DEFINES/dcs/signals.dm

COMSIG_GLOB_NEW_Zfrom base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
COMSIG_GLOB_VAR_EDITcalled after a successful var edit somewhere in the world: (list/args)
COMSIG_GLOB_EXPLOSIONcalled after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
COMSIG_GLOB_MOB_CREATEDmob was created somewhere : (mob)
COMSIG_GLOB_MOB_DEATHmob died somewhere : (mob , gibbed)
COMSIG_GLOB_LIVING_SAY_SPECIALglobal living say plug - use sparingly: (mob/speaker , message)
COMSIG_GLOB_PLAY_CINEMATICcalled by datum/cinematic/play() : (datum/cinematic/new_cinematic)
COMSIG_GLOB_BUTTON_PRESSEDingame button pressed (/obj/machinery/button/button)
COMSIG_SUN_MOVEDfrom SSsun when the sun changes position : (azimuth)
COMSIG_COMPONENT_ADDEDwhen a component is added to a datum: (/datum/component)
COMSIG_COMPONENT_REMOVINGbefore a component is removed from a datum because of RemoveComponent: (/datum/component)
COMSIG_PARENT_PREQDELETEDbefore a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
COMSIG_PARENT_QDELETINGjust before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
COMSIG_TOPICgeneric topic handler (usr, href_list)
COMSIG_ELEMENT_ATTACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ELEMENT_DETACHfires on the target datum when an element is attached to it (/datum/element)
COMSIG_ATOM_CREATEDfrom base of atom/proc/Initialize(): sent any time a new atom is created
COMSIG_PARENT_ATTACKBYfrom base of atom/attackby(): (/obj/item, /mob/living, params)
COMPONENT_NO_AFTERATTACKReturn this in response if you don't want afterattack to be called
COMSIG_ATOM_HULK_ATTACKfrom base of atom/attack_hulk(): (/mob/living/carbon/human)
COMSIG_ATOM_ATTACK_ANIMALfrom base of atom/animal_attack(): (/mob/user)
COMSIG_PARENT_EXAMINEfrom base of atom/examine(): (/mob)
COMSIG_ATOM_GET_EXAMINE_NAMEfrom base of atom/get_examine_name(): (/mob, list/overrides)
COMSIG_PARENT_EXAMINE_MOREfrom base of atom/examine_more(): (/mob)
COMSIG_ATOM_UPDATE_ICONfrom base of atom/update_icon(): ()
COMSIG_ATOM_UPDATE_OVERLAYSfrom base of atom/update_overlays(): (list/new_overlays)
COMSIG_ATOM_UPDATED_ICONfrom base of atom/update_icon(): (signalOut, did_anything)
COMSIG_ATOM_ENTEREDfrom base of atom/Entered(): (atom/movable/entering, /atom)
COMSIG_ATOM_EXITfrom base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
COMSIG_ATOM_EXITEDfrom base of atom/Exited(): (atom/movable/exiting, atom/newloc)
COMSIG_ATOM_BUMPEDfrom base of atom/Bumped(): (/atom/movable)
COMSIG_ATOM_EX_ACTfrom base of atom/ex_act(): (severity, target)
COMSIG_ATOM_EMP_ACTfrom base of atom/emp_act(): (severity)
COMSIG_ATOM_FIRE_ACTfrom base of atom/fire_act(): (exposed_temperature, exposed_volume)
COMSIG_ATOM_BULLET_ACTfrom base of atom/bullet_act(): (/obj/projectile, def_zone)
COMSIG_ATOM_CHECKPARTSfrom base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)
COMSIG_ATOM_USED_IN_CRAFTfrom base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.
COMSIG_ATOM_BLOB_ACTfrom base of atom/blob_act(): (/obj/structure/blob)
COMSIG_ATOM_ACID_ACTfrom base of atom/acid_act(): (acidpwr, acid_volume)
COMSIG_ATOM_EMAG_ACTfrom base of atom/emag_act(): (/mob/user)
COMSIG_ATOM_RAD_ACTfrom base of atom/rad_act(intensity)
COMSIG_ATOM_NARSIE_ACTfrom base of atom/narsie_act(): ()
COMSIG_ATOM_RCD_ACTfrom base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
COMSIG_ATOM_SING_PULLfrom base of atom/singularity_pull(): (S, current_size)
COMSIG_ATOM_BSA_BEAMfrom obj/machinery/bsa/full/proc/fire(): ()
COMSIG_ATOM_SET_LIGHTfrom base of atom/set_light(): (l_range, l_power, l_color, l_on)
COMSIG_ATOM_DIR_CHANGEfrom base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
COMSIG_ATOM_CONTENTS_DELfrom base of atom/handle_atom_del(): (atom/deleted)
COMSIG_ATOM_HAS_GRAVITYfrom base of atom/has_gravity(): (turf/location, list/forced_gravities)
COMSIG_ATOM_RAD_PROBEfrom proc/get_rad_contents(): ()
COMSIG_ATOM_RAD_CONTAMINATINGfrom base of datum/radiation_wave/radiate(): (strength)
COMSIG_ATOM_RAD_WAVE_PASSINGfrom base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
COMSIG_ATOM_CANREACHfrom internal loop in atom/movable/proc/CanReach(): (list/next)
COMSIG_ATOM_SCREWDRIVER_ACTfrom base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WRENCH_ACTfrom base of atom/wrench_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_MULTITOOL_ACTfrom base of atom/multitool_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WELDER_ACTfrom base of atom/welder_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_WIRECUTTER_ACTfrom base of atom/wirecutter_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_CROWBAR_ACTfrom base of atom/crowbar_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_ANALYSER_ACTfrom base of atom/analyser_act(): (mob/living/user, obj/item/I)
COMSIG_ATOM_INTERCEPT_TELEPORTcalled when teleporting into a protected turf: (channel, turf/origin)
COMSIG_ATOM_HEARER_IN_VIEWcalled when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)
COMSIG_ATOM_ORBIT_BEGINcalled when an atom starts orbiting another atom: (atom)
COMSIG_ATOM_ORBIT_STOPcalled when an atom stops orbiting another atom: (atom)
COMSIG_ATOM_ATTACK_GHOSTfrom base of atom/attack_ghost(): (mob/dead/observer/ghost)
COMSIG_ATOM_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_ATOM_ATTACK_PAWfrom base of atom/attack_paw(): (mob/user)
COMSIG_ATOM_SET_OPACITYfrom base of atom/set_opacity(): (new_opacity)
COMSIG_ATOM_EXPOSE_REAGENTSfrom base of atom/expose_reagents():
COMPONENT_NO_EXPOSE_REAGENTSPrevents the atom from being exposed to reagents if returned on [COMPONENT_ATOM_EXPOSE_REAGENTS]
COMSIG_ATOM_SET_LIGHT_RANGECalled right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)
COMSIG_ATOM_SET_LIGHT_POWERCalled right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)
COMSIG_ATOM_SET_LIGHT_COLORCalled right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)
COMSIG_ATOM_SET_LIGHT_ONCalled right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)
COMSIG_ATOM_SET_LIGHT_FLAGSCalled right before the atom changes the value of light_flags to a different one, from base atom/set_light_flags(): (new_value)
COMSIG_ATOM_INTERCEPT_Z_FALLcalled for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
COMSIG_ATOM_START_PULLcalled on a movable (NOT living) when someone starts pulling it (atom/movable/puller, state, force)
COMSIG_LIVING_START_PULLcalled on /living when someone starts pulling it (atom/movable/puller, state, force)
COMSIG_AREA_POWER_CHANGEfrom base of area/proc/power_change(): ()
COMSIG_AREA_ENTEREDfrom base of area/Entered(): (atom/movable/M)
COMSIG_AREA_EXITEDfrom base of area/Exited(): (atom/movable/M)
COMSIG_TURF_HAS_GRAVITYfrom base of atom/has_gravity(): (atom/asker, list/forced_gravities)
COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
COMSIG_MOVABLE_MOVEDfrom base of atom/movable/Moved(): (/atom, dir)
COMSIG_MOVABLE_CROSSfrom base of atom/movable/Cross(): (/atom/movable)
COMSIG_MOVABLE_CROSSEDfrom base of atom/movable/Crossed(): (/atom/movable)
COMSIG_MOVABLE_UNCROSSfrom base of atom/movable/Uncross(): (/atom/movable)
COMSIG_MOVABLE_UNCROSSEDfrom base of atom/movable/Uncrossed(): (/atom/movable)
COMSIG_MOVABLE_BUMPfrom base of atom/movable/Bump(): (/atom)
COMSIG_MOVABLE_IMPACTfrom base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
COMSIG_MOVABLE_IMPACT_ZONEfrom base of mob/living/hitby(): (mob/living/target, hit_zone)
COMSIG_MOVABLE_BUCKLEfrom base of atom/movable/buckle_mob(): (mob, force)
COMSIG_MOVABLE_UNBUCKLEfrom base of atom/movable/unbuckle_mob(): (mob, force)
COMSIG_MOVABLE_PRE_THROWfrom base of atom/movable/throw_at(): (list/args)
COMSIG_MOVABLE_POST_THROWfrom base of atom/movable/throw_at(): (datum/thrownthing, spin)
COMSIG_MOVABLE_Z_CHANGEDfrom base of atom/movable/onTransitZ(): (old_z, new_z)
COMSIG_MOVABLE_SECLUDED_LOCATIONcalled when the movable is placed in an unaccessible area, used for stationloving: ()
COMSIG_MOVABLE_HEARfrom base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))
COMSIG_MOVABLE_DISPOSINGcalled when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
COMSIG_MOVABLE_SET_ANCHOREDcalled when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)
COMSIG_MOVABLE_SET_GRAB_STATEfrom base of atom/movable/setGrabState(): (newstate)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGECalled when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWERCalled when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLORCalled when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)
COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ONCalled when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)
COMSIG_MOVABLE_UPDATE_GLIDE_SIZEcalled when the movable's glide size is updated: (new_glide_size)
COMSIG_MOB_LOGINfrom base of /mob/Login(): ()
COMSIG_MOB_LOGOUTfrom base of /mob/Logout(): ()
COMSIG_MOB_DEATHfrom base of mob/death(): (gibbed)
COMSIG_MOB_STATCHANGEfrom base of mob/set_stat(): (new_stat)
COMSIG_MOB_CLICKONfrom base of mob/clickon(): (atom/A, params)
COMSIG_MOB_MIDDLECLICKONfrom base of mob/MiddleClickOn(): (atom/A)
COMSIG_MOB_ALTCLICKONfrom base of mob/AltClickOn(): (atom/A)
COMSIG_MOB_ALLOWEDfrom base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
COMSIG_MOB_RECEIVE_MAGICfrom base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
COMSIG_MOB_HUD_CREATEDfrom base of mob/create_mob_hud(): ()
COMSIG_MOB_ATTACK_HANDfrom base of atom/attack_hand(): (mob/user)
COMSIG_MOB_ITEM_ATTACKfrom base of /obj/item/attack(): (mob/M, mob/user)
COMSIG_MOB_APPLY_DAMGEfrom base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
COMSIG_MOB_ITEM_AFTERATTACKfrom base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
COMSIG_MOB_ITEM_ATTACK_QDELETEDfrom base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
COMSIG_MOB_ATTACK_RANGEDfrom base of mob/RangedAttack(): (atom/A, params)
COMSIG_MOB_THROWfrom base of /mob/throw_item(): (atom/target)
COMSIG_MOB_EXAMINATEfrom base of /mob/verb/examinate(): (atom/target)
COMSIG_MOB_EYECONTACTfrom /mob/living/handle_eye_contact(): (mob/living/other_mob)
COMSIG_BLOCK_EYECONTACTreturn this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
COMSIG_MOB_UPDATE_SIGHTfrom base of /mob/update_sight(): ()
COMSIG_MOB_SAYfrom /mob/living/say(): ()
COMSIG_MOB_DEADSAYfrom /mob/say_dead(): (mob/speaker, message)
COMSIG_MOB_EMOTEfrom /mob/living/emote(): ()
COMSIG_MOB_SWAP_HANDSfrom base of mob/swap_hand(): (obj/item)
COMSIG_LIVING_DOORCRUSHEDfrom /obj/structure/door/crush(): (mob/living/crushed, /obj/machinery/door/crushing_door)
COMSIG_LIVING_RESISTfrom base of mob/living/resist() (/mob/living)
COMSIG_LIVING_LOOK_UPfrom base of mob/living/look_up() (/mob/living)
COMSIG_LIVING_IGNITEDfrom base of mob/living/IgniteMob() (/mob/living)
COMSIG_LIVING_EXTINGUISHEDfrom base of mob/living/ExtinguishMob() (/mob/living)
COMSIG_LIVING_ELECTROCUTE_ACTfrom base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
COMSIG_LIVING_SHOCK_PREVENTEDsent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
COMSIG_LIVING_MINOR_SHOCKsent by stuff like stunbatons and tasers: ()
COMSIG_LIVING_REVIVEfrom base of mob/living/revive() (full_heal, admin_revive)
COMSIG_LIVING_REGENERATE_LIMBSfrom base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
COMSIG_LIVING_SET_BUCKLEDfrom base of mob/living/set_buckled(): (new_buckled)
COMSIG_PROCESS_BORGCHARGER_OCCUPANTsent from borg recharge stations: (amount, repairs)
COMSIG_MOB_CLIENT_LOGINsent when a mob/login() finishes: (client)
COMSIG_BORG_SAFE_DECONSTRUCTsent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)
COMSIG_LIVING_STATUS_STUNfrom base of mob/living/Stun() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_KNOCKDOWNfrom base of mob/living/Knockdown() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_PARALYZEfrom base of mob/living/Paralyze() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_IMMOBILIZEfrom base of mob/living/Immobilize() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_UNCONSCIOUSfrom base of mob/living/Unconscious() (amount, ignore_canstun)
COMSIG_LIVING_STATUS_SLEEPfrom base of mob/living/Sleeping() (amount, ignore_canstun)
COMSIG_LIVING_CAN_TRACKfrom base of /mob/living/can_track(): (mob/user)
COMSIG_CARBON_HUGWhen a carbon mob hugs someone, this is called on the carbon mob.
COMSIG_CARBON_ATTACH_LIMBfrom base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
COMSIG_CARBON_SOUNDBANGfrom base of mob/living/carbon/soundbang_act(): (list(intensity))
COMSIG_CARBON_GAIN_ORGANfrom /item/organ/proc/Insert() (/obj/item/organ/)
COMSIG_CARBON_LOSE_ORGANfrom /item/organ/proc/Remove() (/obj/item/organ/)
COMSIG_CARBON_EQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_UNEQUIP_HATfrom /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)
COMSIG_CARBON_EMBED_RIPdefined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)
COMSIG_CARBON_EMBED_REMOVALcalled when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
COMSIG_OBJ_DECONSTRUCTfrom base of obj/deconstruct(): (disassembled)
COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCHfrom base of code/game/machinery
COMSIG_OBJ_HIDEfrom base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide
COMSIG_MACHINERY_BROKENfrom /obj/machinery/obj_break(damage_flag): (damage_flag)
COMSIG_MACHINERY_POWER_LOSTfrom base power_change() when power is lost
COMSIG_MACHINERY_POWER_RESTOREDfrom base power_change() when power is restored
COMSIG_SUPERMATTER_DELAM_START_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms
COMSIG_SUPERMATTER_DELAM_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm
COMSIG_TOOL_IN_USEfrom base of /obj/item/proc/tool_check_callback: (mob/living/user)
COMSIG_TOOL_START_USEfrom base of /obj/item/proc/tool_start_check: (mob/living/user)
COMSIG_ITEM_DISABLE_EMBEDfrom /obj/item/proc/disableEmbedding:
COMSIG_MINE_TRIGGEREDfrom /obj/effect/mine/proc/triggermine:
COMSIG_PROJECTILE_SELF_ON_HITfrom base of /obj/projectile/proc/on_hit(), like COMSIG_PROJECTILE_ON_HIT but on the projectile itself and with the hit limb (if any): (atom/movable/firer, atom/target, Angle, hit_limb)
COMSIG_PROJECTILE_ON_HITfrom base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
COMSIG_PROJECTILE_BEFORE_FIREfrom base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)
COMSIG_PROJECTILE_FIREfrom the base of /obj/projectile/proc/fire(): ()
COMSIG_PROJECTILE_PREHITsent to targets during the process_hit proc of projectiles
COMSIG_PROJECTILE_RANGE_OUTsent to targets during the process_hit proc of projectiles
COMSIG_EMBED_TRY_FORCEfrom /obj/item/proc/tryEmbed sent when trying to force an embed (mainly for projectiles and eating glass)
COMSIG_PELLET_CLOUD_INITsent to targets during the process_hit proc of projectiles
COMSIG_TURF_IS_WETComponent Specific Signals (): Returns bitflags of wet values.
COMSIG_TURF_MAKE_DRY(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
COMSIG_COMPONENT_CLEAN_ACTCalled on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.

Define Details

COMPONENT_NO_AFTERATTACK

Return this in response if you don't want afterattack to be called

COMPONENT_NO_EXPOSE_REAGENTS

Prevents the atom from being exposed to reagents if returned on [COMPONENT_ATOM_EXPOSE_REAGENTS]

COMSIG_AREA_ENTERED

from base of area/Entered(): (atom/movable/M)

COMSIG_AREA_EXITED

from base of area/Exited(): (atom/movable/M)

COMSIG_AREA_POWER_CHANGE

from base of area/proc/power_change(): ()

COMSIG_ATOM_ACID_ACT

from base of atom/acid_act(): (acidpwr, acid_volume)

COMSIG_ATOM_ANALYSER_ACT

from base of atom/analyser_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_ATTACK_ANIMAL

from base of atom/animal_attack(): (/mob/user)

COMSIG_ATOM_ATTACK_GHOST

from base of atom/attack_ghost(): (mob/dead/observer/ghost)

COMSIG_ATOM_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_ATOM_ATTACK_PAW

from base of atom/attack_paw(): (mob/user)

COMSIG_ATOM_BLOB_ACT

from base of atom/blob_act(): (/obj/structure/blob)

COMSIG_ATOM_BSA_BEAM

from obj/machinery/bsa/full/proc/fire(): ()

COMSIG_ATOM_BULLET_ACT

from base of atom/bullet_act(): (/obj/projectile, def_zone)

COMSIG_ATOM_BUMPED

from base of atom/Bumped(): (/atom/movable)

COMSIG_ATOM_CANREACH

from internal loop in atom/movable/proc/CanReach(): (list/next)

COMSIG_ATOM_CHECKPARTS

from base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)

COMSIG_ATOM_CONTENTS_DEL

from base of atom/handle_atom_del(): (atom/deleted)

COMSIG_ATOM_CREATED

from base of atom/proc/Initialize(): sent any time a new atom is created

COMSIG_ATOM_CROWBAR_ACT

from base of atom/crowbar_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_DIR_CHANGE

from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.

COMSIG_ATOM_EMAG_ACT

from base of atom/emag_act(): (/mob/user)

COMSIG_ATOM_EMP_ACT

from base of atom/emp_act(): (severity)

COMSIG_ATOM_ENTERED

from base of atom/Entered(): (atom/movable/entering, /atom)

COMSIG_ATOM_EXIT

from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)

COMSIG_ATOM_EXITED

from base of atom/Exited(): (atom/movable/exiting, atom/newloc)

COMSIG_ATOM_EXPOSE_REAGENTS

from base of atom/expose_reagents():

COMSIG_ATOM_EX_ACT

from base of atom/ex_act(): (severity, target)

COMSIG_ATOM_FIRE_ACT

from base of atom/fire_act(): (exposed_temperature, exposed_volume)

COMSIG_ATOM_GET_EXAMINE_NAME

from base of atom/get_examine_name(): (/mob, list/overrides)

COMSIG_ATOM_HAS_GRAVITY

from base of atom/has_gravity(): (turf/location, list/forced_gravities)

COMSIG_ATOM_HEARER_IN_VIEW

called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)

COMSIG_ATOM_HULK_ATTACK

from base of atom/attack_hulk(): (/mob/living/carbon/human)

COMSIG_ATOM_INTERCEPT_TELEPORT

called when teleporting into a protected turf: (channel, turf/origin)

COMSIG_ATOM_INTERCEPT_Z_FALL

called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)

COMSIG_ATOM_MULTITOOL_ACT

from base of atom/multitool_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_NARSIE_ACT

from base of atom/narsie_act(): ()

COMSIG_ATOM_ORBIT_BEGIN

called when an atom starts orbiting another atom: (atom)

COMSIG_ATOM_ORBIT_STOP

called when an atom stops orbiting another atom: (atom)

COMSIG_ATOM_RAD_ACT

from base of atom/rad_act(intensity)

COMSIG_ATOM_RAD_CONTAMINATING

from base of datum/radiation_wave/radiate(): (strength)

COMSIG_ATOM_RAD_PROBE

from proc/get_rad_contents(): ()

COMSIG_ATOM_RAD_WAVE_PASSING

from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

COMSIG_ATOM_RCD_ACT

from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

COMSIG_ATOM_SCREWDRIVER_ACT

from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_SET_LIGHT

from base of atom/set_light(): (l_range, l_power, l_color, l_on)

COMSIG_ATOM_SET_LIGHT_COLOR

Called right before the atom changes the value of light_color to a different one, from base atom/set_light_color(): (new_color)

COMSIG_ATOM_SET_LIGHT_FLAGS

Called right before the atom changes the value of light_flags to a different one, from base atom/set_light_flags(): (new_value)

COMSIG_ATOM_SET_LIGHT_ON

Called right before the atom changes the value of light_on to a different one, from base atom/set_light_on(): (new_value)

COMSIG_ATOM_SET_LIGHT_POWER

Called right before the atom changes the value of light_power to a different one, from base atom/set_light_power(): (new_power)

COMSIG_ATOM_SET_LIGHT_RANGE

Called right before the atom changes the value of light_range to a different one, from base atom/set_light_range(): (new_range)

COMSIG_ATOM_SET_OPACITY

from base of atom/set_opacity(): (new_opacity)

COMSIG_ATOM_SING_PULL

from base of atom/singularity_pull(): (S, current_size)

COMSIG_ATOM_START_PULL

called on a movable (NOT living) when someone starts pulling it (atom/movable/puller, state, force)

COMSIG_ATOM_UPDATED_ICON

from base of atom/update_icon(): (signalOut, did_anything)

COMSIG_ATOM_UPDATE_ICON

from base of atom/update_icon(): ()

COMSIG_ATOM_UPDATE_OVERLAYS

from base of atom/update_overlays(): (list/new_overlays)

COMSIG_ATOM_USED_IN_CRAFT

from base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.

COMSIG_ATOM_WELDER_ACT

from base of atom/welder_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WIRECUTTER_ACT

from base of atom/wirecutter_act(): (mob/living/user, obj/item/I)

COMSIG_ATOM_WRENCH_ACT

from base of atom/wrench_act(): (mob/living/user, obj/item/I)

COMSIG_BLOCK_EYECONTACT

return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)

COMSIG_BORG_SAFE_DECONSTRUCT

sent from borg mobs to itself, for tools to catch an upcoming destroy() due to safe decon (rather than detonation)

COMSIG_CARBON_ATTACH_LIMB

from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

COMSIG_CARBON_EMBED_REMOVAL

called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)

COMSIG_CARBON_EMBED_RIP

defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)

COMSIG_CARBON_EQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_GAIN_ORGAN

from /item/organ/proc/Insert() (/obj/item/organ/)

COMSIG_CARBON_HUG

When a carbon mob hugs someone, this is called on the carbon mob.

COMSIG_CARBON_LOSE_ORGAN

from /item/organ/proc/Remove() (/obj/item/organ/)

COMSIG_CARBON_SOUNDBANG

from base of mob/living/carbon/soundbang_act(): (list(intensity))

COMSIG_CARBON_UNEQUIP_HAT

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_COMPONENT_ADDED

when a component is added to a datum: (/datum/component)

COMSIG_COMPONENT_CLEAN_ACT

Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.

COMSIG_COMPONENT_REMOVING

before a component is removed from a datum because of RemoveComponent: (/datum/component)

COMSIG_ELEMENT_ATTACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_ELEMENT_DETACH

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_EMBED_TRY_FORCE

from /obj/item/proc/tryEmbed sent when trying to force an embed (mainly for projectiles and eating glass)

COMSIG_GLOB_BUTTON_PRESSED

ingame button pressed (/obj/machinery/button/button)

COMSIG_GLOB_EXPLOSION

called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

COMSIG_GLOB_LIVING_SAY_SPECIAL

global living say plug - use sparingly: (mob/speaker , message)

COMSIG_GLOB_MOB_CREATED

mob was created somewhere : (mob)

COMSIG_GLOB_MOB_DEATH

mob died somewhere : (mob , gibbed)

COMSIG_GLOB_NEW_Z

from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

COMSIG_GLOB_PLAY_CINEMATIC

called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

COMSIG_GLOB_VAR_EDIT

called after a successful var edit somewhere in the world: (list/args)

COMSIG_ITEM_DISABLE_EMBED

from /obj/item/proc/disableEmbedding:

COMSIG_LIVING_CAN_TRACK

from base of /mob/living/can_track(): (mob/user)

COMSIG_LIVING_DOORCRUSHED

from /obj/structure/door/crush(): (mob/living/crushed, /obj/machinery/door/crushing_door)

COMSIG_LIVING_ELECTROCUTE_ACT

from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)

COMSIG_LIVING_EXTINGUISHED

from base of mob/living/ExtinguishMob() (/mob/living)

COMSIG_LIVING_IGNITED

from base of mob/living/IgniteMob() (/mob/living)

COMSIG_LIVING_LOOK_UP

from base of mob/living/look_up() (/mob/living)

COMSIG_LIVING_MINOR_SHOCK

sent by stuff like stunbatons and tasers: ()

COMSIG_LIVING_REGENERATE_LIMBS

from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)

COMSIG_LIVING_RESIST

from base of mob/living/resist() (/mob/living)

COMSIG_LIVING_REVIVE

from base of mob/living/revive() (full_heal, admin_revive)

COMSIG_LIVING_SET_BUCKLED

from base of mob/living/set_buckled(): (new_buckled)

COMSIG_LIVING_SHOCK_PREVENTED

sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)

COMSIG_LIVING_START_PULL

called on /living when someone starts pulling it (atom/movable/puller, state, force)

COMSIG_LIVING_STATUS_IMMOBILIZE

from base of mob/living/Immobilize() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_KNOCKDOWN

from base of mob/living/Knockdown() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_PARALYZE

from base of mob/living/Paralyze() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_SLEEP

from base of mob/living/Sleeping() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_STUN

from base of mob/living/Stun() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_UNCONSCIOUS

from base of mob/living/Unconscious() (amount, ignore_canstun)

COMSIG_MACHINERY_BROKEN

from /obj/machinery/obj_break(damage_flag): (damage_flag)

COMSIG_MACHINERY_POWER_LOST

from base power_change() when power is lost

COMSIG_MACHINERY_POWER_RESTORED

from base power_change() when power is restored

COMSIG_MINE_TRIGGERED

from /obj/effect/mine/proc/triggermine:

COMSIG_MOB_ALLOWED

from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj

COMSIG_MOB_ALTCLICKON

from base of mob/AltClickOn(): (atom/A)

COMSIG_MOB_APPLY_DAMGE

from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)

COMSIG_MOB_ATTACK_HAND

from base of atom/attack_hand(): (mob/user)

COMSIG_MOB_ATTACK_RANGED

from base of mob/RangedAttack(): (atom/A, params)

COMSIG_MOB_CLICKON

from base of mob/clickon(): (atom/A, params)

COMSIG_MOB_CLIENT_LOGIN

sent when a mob/login() finishes: (client)

COMSIG_MOB_DEADSAY

from /mob/say_dead(): (mob/speaker, message)

COMSIG_MOB_DEATH

from base of mob/death(): (gibbed)

COMSIG_MOB_EMOTE

from /mob/living/emote(): ()

COMSIG_MOB_EXAMINATE

from base of /mob/verb/examinate(): (atom/target)

COMSIG_MOB_EYECONTACT

from /mob/living/handle_eye_contact(): (mob/living/other_mob)

COMSIG_MOB_HUD_CREATED

from base of mob/create_mob_hud(): ()

COMSIG_MOB_ITEM_AFTERATTACK

from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_MOB_ITEM_ATTACK

from base of /obj/item/attack(): (mob/M, mob/user)

COMSIG_MOB_ITEM_ATTACK_QDELETED

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)

COMSIG_MOB_LOGIN

from base of /mob/Login(): ()

COMSIG_MOB_LOGOUT

from base of /mob/Logout(): ()

COMSIG_MOB_MIDDLECLICKON

from base of mob/MiddleClickOn(): (atom/A)

COMSIG_MOB_RECEIVE_MAGIC

from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)

COMSIG_MOB_SAY

from /mob/living/say(): ()

COMSIG_MOB_STATCHANGE

from base of mob/set_stat(): (new_stat)

COMSIG_MOB_SWAP_HANDS

from base of mob/swap_hand(): (obj/item)

COMSIG_MOB_THROW

from base of /mob/throw_item(): (atom/target)

COMSIG_MOB_UPDATE_SIGHT

from base of /mob/update_sight(): ()

COMSIG_MOVABLE_BUCKLE

from base of atom/movable/buckle_mob(): (mob, force)

COMSIG_MOVABLE_BUMP

from base of atom/movable/Bump(): (/atom)

COMSIG_MOVABLE_CROSS

from base of atom/movable/Cross(): (/atom/movable)

COMSIG_MOVABLE_CROSSED

from base of atom/movable/Crossed(): (/atom/movable)

COMSIG_MOVABLE_DISPOSING

called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)

COMSIG_MOVABLE_HEAR

from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))

COMSIG_MOVABLE_IMPACT

from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_IMPACT_ZONE

from base of mob/living/hitby(): (mob/living/target, hit_zone)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLOR

Called when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWER

Called when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGE

Called when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)

COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON

Called when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)

COMSIG_MOVABLE_MOVED

from base of atom/movable/Moved(): (/atom, dir)

COMSIG_MOVABLE_POST_THROW

from base of atom/movable/throw_at(): (datum/thrownthing, spin)

COMSIG_MOVABLE_PRE_MOVE

from base of atom/movable/Moved(): (/atom)

COMSIG_MOVABLE_PRE_THROW

from base of atom/movable/throw_at(): (list/args)

COMSIG_MOVABLE_SECLUDED_LOCATION

called when the movable is placed in an unaccessible area, used for stationloving: ()

COMSIG_MOVABLE_SET_ANCHORED

called when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)

COMSIG_MOVABLE_SET_GRAB_STATE

from base of atom/movable/setGrabState(): (newstate)

COMSIG_MOVABLE_UNBUCKLE

from base of atom/movable/unbuckle_mob(): (mob, force)

COMSIG_MOVABLE_UNCROSS

from base of atom/movable/Uncross(): (/atom/movable)

COMSIG_MOVABLE_UNCROSSED

from base of atom/movable/Uncrossed(): (/atom/movable)

COMSIG_MOVABLE_UPDATE_GLIDE_SIZE

called when the movable's glide size is updated: (new_glide_size)

COMSIG_MOVABLE_Z_CHANGED

from base of atom/movable/onTransitZ(): (old_z, new_z)

COMSIG_OBJ_DECONSTRUCT

from base of obj/deconstruct(): (disassembled)

COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH

from base of code/game/machinery

COMSIG_OBJ_HIDE

from base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide

COMSIG_PARENT_ATTACKBY

from base of atom/attackby(): (/obj/item, /mob/living, params)

COMSIG_PARENT_EXAMINE

from base of atom/examine(): (/mob)

COMSIG_PARENT_EXAMINE_MORE

from base of atom/examine_more(): (/mob)

COMSIG_PARENT_PREQDELETED

before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

COMSIG_PARENT_QDELETING

just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

COMSIG_PELLET_CLOUD_INIT

sent to targets during the process_hit proc of projectiles

COMSIG_PROCESS_BORGCHARGER_OCCUPANT

sent from borg recharge stations: (amount, repairs)

COMSIG_PROJECTILE_BEFORE_FIRE

from base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)

COMSIG_PROJECTILE_FIRE

from the base of /obj/projectile/proc/fire(): ()

COMSIG_PROJECTILE_ON_HIT

from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)

COMSIG_PROJECTILE_PREHIT

sent to targets during the process_hit proc of projectiles

COMSIG_PROJECTILE_RANGE_OUT

sent to targets during the process_hit proc of projectiles

COMSIG_PROJECTILE_SELF_ON_HIT

from base of /obj/projectile/proc/on_hit(), like COMSIG_PROJECTILE_ON_HIT but on the projectile itself and with the hit limb (if any): (atom/movable/firer, atom/target, Angle, hit_limb)

COMSIG_SUN_MOVED

from SSsun when the sun changes position : (azimuth)

COMSIG_SUPERMATTER_DELAM_ALARM

from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm

COMSIG_SUPERMATTER_DELAM_START_ALARM

from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms

COMSIG_TOOL_IN_USE

from base of /obj/item/proc/tool_check_callback: (mob/living/user)

COMSIG_TOOL_START_USE

from base of /obj/item/proc/tool_start_check: (mob/living/user)

COMSIG_TOPIC

generic topic handler (usr, href_list)

COMSIG_TURF_HAS_GRAVITY

from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

COMSIG_TURF_IS_WET

Component Specific Signals (): Returns bitflags of wet values.

COMSIG_TURF_MAKE_DRY

(max_strength, immediate, duration_decrease = INFINITY): Returns bool.